Quake 2 Returns with Artificial Intelligence
Microsoft has developed a Quake 2 inspired browser game with its new artificial intelligence programme Muse.

Microsoft introduced the new features of its artificial intelligence programme Muse by making us nostalgic! The company has released a Quake 2 inspired browser game demo created using Muse.
Unveiled last February, the new Muse feature aims to support “gameplay ideation” with generative AI. The first fruit of this feature was the Quake 2 demo, which revitalised the interactive gameplay. You can try the game yourself here.
Quake 2 Browser Game Has Problems
The game demo, released through the browser, features dynamic gameplay sequences inspired by the classic game Quake 2. In other words, every move you make in the game is analysed by artificial intelligence and an appropriate reaction is produced. Although there is no game engine, you can also say that you progress through the game as if you were performing a dialogue. The new feature is called Human Action Model (WHAM), which uses generative AI and player data to dynamically predict the player's next move and the games' response to it.

If you're wondering how the Quake 2-inspired browser game works, the general consensus is that the project was very unsatisfactory. Indeed, this Quake 2-like game failed with its blurry graphics, laggy controls and frame-by-frame gameplay. Unable to remember missions and the level plan, the AI can display a completely different image when you look from the floor to the ceiling, offering only 10 FPS performance.
As you can see in the video shared by Geoff Keighley on his X account, the game's graphics are quite blurry, pixel by pixel, and this was generally criticised in the responses to the post. As exciting as it is to see how artificial intelligence can help the gaming industry, it is still too early for a satisfactory outcome.
Source:
https://www.eurogamer.net/microsoft-unveils-quake-2-inspired-ai-created-demo-but-its-practically-unplayable